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QT5 Blueprints

You're reading from   QT5 Blueprints Design, build, and deploy cross-platform GUI projects using the amazingly powerful Qt 5 framework

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784394615
Length 272 pages
Edition 1st Edition
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Author (1):
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Symeon Huang Symeon Huang
Author Profile Icon Symeon Huang
Symeon Huang
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Qt Application FREE CHAPTER 2. Building a Beautiful Cross-platform Clock 3. Cooking an RSS Reader with Qt Quick 4. Controlling Camera and Taking Photos 5. Extending Paint Applications with Plugins 6. Getting Wired and Managing Downloads 7. Parsing JSON and XML Documents to Use Online APIs 8. Enabling Your Qt Application to Support Other Languages 9. Deploying Applications on Other Devices 10. Don't Panic When You Encounter These Issues Index

Drawing via QPainter

Before we get started, let me introduce the QPainter class to you. This class performs low-level painting on widgets and other paint devices. In fact, everything drawn on the screen in a Qt application is the result of QPainter. It can draw almost anything, including simple lines and aligned text. Thanks to the high-level APIs that Qt has provided, it's extremely easy to use these rich features.

Qt's paint system consists of QPainter, QPaintDevice, and QPaintEngine. In this chapter, we won't need to deal with the latter two. The relations diagram is sketched as follows:

Drawing via QPainter

QPainter is used to perform drawing operations, while QPaintDevice is an abstraction of a two-dimensional space that can be painted on by using QPainter. QPaintEngine provides the interface that the painter uses to draw onto different types of devices. Note that the QPaintEngine class is used internally by QPainter and QPaintDevice. It's also designed to be hidden from programmers...

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