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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Providing color feedback

Our object list will be much more useful if we can highlight which objects are selected and which are active. For instance, to reflect the selection status of an object in the color of its name, our script must perform two actions:

  1. Check whether an object is selected.
  2. If it’s selected or active, display its name in a different color.

Let’s learn how to perform these tasks using Blender’s API.

Checking whether an object has been selected

We can get the selection status of an object using its select_get() method. For instance, if the 'Cube' object is selected, its selected_get method will return True:

>>> import bpy
>>> bpy.data.objects['Cube'].select_get()
True

We already know from Chapter 2, that, unlike the selection status, active is not a flag of the object, so how we retrieve this information is a bit different.

Checking whether an object is active

To check whether...

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