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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Questions

  1. Do modifiers alter the object’s data?
  2. How do we add modifiers to an object?
  3. Do modifiers rely on other objects besides the ones they deform?
  4. True or false: We can change the resolution of lattice data before or after we create its lattice object with no consequences.
  5. How do we add bones to an armature in Python?
  6. True or false: There is only one bone collection property.
  7. True or false: Only objects of type mesh can be deformed by armatures.
  8. Blender has modes. Does the current mode have consequences on whether we can add or remove data in our script?
  9. How do we create a mesh using Python?
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