Summary
In this chapter, you learned how to manipulate Curves in the Geometry Node editor by adding noise to them and giving them thickness. You also learned how to use various nodes, such as the Noise Texture node, the Combine XYZ node, the Set Position node, the Vector Math node, and the Resample Curve node, to achieve these effects. In addition, you learned how to create a simple lightning bolt using these techniques.
These skills are useful for creating various types of curved objects and shapes in Blender, such as lightning bolts, tree trunks, and other organic shapes. Adding noise to your Curves will allow you to add variation between models, which makes your scene look more realistic. Being able to manipulate Curves in this way can allow for greater flexibility and creativity in your projects.
The next chapter will delve into the exciting topic of using Geometry Nodes to modify meshes. With this powerful tool at your disposal, you will have the ability to transform the...