Introduction to Node Primitives
Node Primitives allow you to place primitive shapes into your scenes by using various nodes.
But firstly, what are primitives? Primitive shapes are shapes that are relatively simple in terms of geometry or can be calculated using a mathematical equation. In Blender, these objects include a cube, a cylinder, and two different types of spheres.
Curves also have various primitives. These include a line, a circle, a star, a spiral, and a Bezier curve.
Each Node Primitive will likely convert a bunch of parameters into a single mesh/curve object that will be output as a geometry output node socket. Some nodes also allow you to output the sides and tops of the generated primitive using Booleans.
Why use Node Primitives?
Node Primitives are really easy to use. They are really useful because we can change the properties of these shapes while working in the Node editor. It’s a matter of changing a value or slider to change the shape of the...