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Practical Game Design
Practical Game Design

Practical Game Design: A modern and comprehensive guide to video game design , Second Edition

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Profile Icon Kramarzewski Profile Icon Ennio De Nucci
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Paperback Aug 2023 446 pages 2nd Edition
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Arrow left icon
Profile Icon Kramarzewski Profile Icon Ennio De Nucci
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€37.99
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (17 Ratings)
Paperback Aug 2023 446 pages 2nd Edition
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Practical Game Design

Preparing a Game Concept

Every game starts with a concept, an idea of what the player experiences will be—a vision of a world coming to life on screen. The challenge, once this idea takes shape in the creator’s mind, is to fix it and communicate it to everyone involved in the game development process.

In this chapter, we’re going to learn how to write a game concept and your responsibilities as a game designer in the process of doing so.

We are going to cover topics such as the following:

  • What is a game concept?
  • Structure of a game concept document
  • Knowing your competition
  • Understanding the ideation process

We are going to use some practical examples from real-life scenarios, and you will be able to follow the tips in each paragraph of this chapter and create your own game concept, based on your own idea or an existing game.

What is a game concept?

Imagine a game that you have played from beginning to end or one that you have loved and played for a long time. Would you be able to write a two-to-five pages short presentation on that game: a presentation that describes why it is fun, how to play it, what it looks like, and for what kind of player it will be a great experience?

Now, imagine doing the same for a game that doesn’t exist yet—a game that you would love to make or play, but that is only an idea in your mind. Would you still be able to describe it? To put the vision on paper… That presentation is known as a game concept.

The purpose of a game concept is to describe a game with enough detail to distill and communicate its vision to the reader. To explain what makes it fun, who’ll enjoy playing it, and why we should make it a reality.

One of the main responsibilities of every game designer is to make sure that, at every stage of development, the vision behind the game is clearly documented and communicated to the team.

Note

The earlier you are in the development cycle, the more abstract this documentation will be. What starts with a short high-level concept will eventually turn into a full game design document that can easily span over a hundred pages. Later on (especially if you work in an Agile team), your documentation efforts are likely going to shift into feature specs (a focused design document that only will be used to explain a single standalone element of the game) and small user stories or tickets mentioned in Chapter 1, Introducing the Game Production Process.

As one of the very first steps in the development process, the game concept is the most abstract document, so it is paramount that it stays focused on the core aspects of the game. After all, you only have a few pages to describe the whole thing. You don’t really want to linger on your main protagonist’s story for four pages and then describe how the game works in the remaining few lines of the last page.

A game concept is a holistic view of the game; it describes the game and what the team will put into it (not just the designers; it contains early artwork and technical and marketing information).

Exercise

This is your first exercise. If you have a game idea already in your head, try to put it on paper: a couple of pages would be enough. If you don’t have any particular game idea in mind, try to describe a game that you have played and loved enough to know all its rules and secrets.

There’s no need to read the rest of this chapter. Do the exercise now, before reading anything more.

Once you are done, carry on reading this chapter. You will find more exercises to refine your initial concept and expand on it. By the end of the chapter, you will have the opportunity to see what mistakes you might have made in your initial concept and end up with a solid presentation that will serve as a framework for creating more game concepts.

Remember—at this stage, it is not important to come up with solid ideas for the next big blockbuster game or the next indie hit! This is just an opportunity to improve your skills in writing this type of document. Feel free to be as ambitious as you like with your concepts!

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Key benefits

  • Master the skills, processes, and techniques essential for working in a professional setting
  • Grasp the core principles and processes of level design, world building, and storytelling
  • Design, implement, and refine high-quality features and mechanics for contemporary video games
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.

Who is this book for?

Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.

What you will learn

  • Define the scope and structure of a game project
  • Conceptualize a game idea and present it to others
  • Design gameplay systems and communicate them clearly and thoroughly
  • Build and validate engaging game mechanics
  • Design successful games as a service and prepare them for live operations
  • Improve the quality of a game through playtesting and meticulous polishing
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Length: 446 pages
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Language : English
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Table of Contents

18 Chapters
Chapter 1: Introducing the Game Production Process Chevron down icon Chevron up icon
Chapter 2: Preparing a Game Concept Chevron down icon Chevron up icon
Chapter 3: Scoping a Game Project Chevron down icon Chevron up icon
Chapter 4: Creating Design Documentation Chevron down icon Chevron up icon
Chapter 5: Understanding Game Mechanics Chevron down icon Chevron up icon
Chapter 6: Designing Systems and Features Chevron down icon Chevron up icon
Chapter 7: Making Prototypes Chevron down icon Chevron up icon
Chapter 8: Designing Compelling Stories for Games Chevron down icon Chevron up icon
Chapter 9: The Fundamentals of Level Design Chevron down icon Chevron up icon
Chapter 10: Creating Characters Chevron down icon Chevron up icon
Chapter 11: Balancing Your Content and Systems Chevron down icon Chevron up icon
Chapter 12: Building a Great User Interface and User Experience Chevron down icon Chevron up icon
Chapter 13: Making Your Games Accessible Chevron down icon Chevron up icon
Chapter 14: Mastering Games as a Service Chevron down icon Chevron up icon
Chapter 15: Understanding Monetization Techniques Chevron down icon Chevron up icon
Chapter 16: The Final 10% Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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A. Adam Oct 09, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you're curious about the extensive scope of a game designer's role, this book offers a comprehensive wealth of knowledge to help you maintain a well-rounded understanding. For newcomers, it serves as a valuable resource, providing solid insights into the multifaceted responsibilities that game designers often shoulder. For seasoned professionals, it serves as a valuable refresher and aids in revisiting areas that may have become a bit rusty over time.The field of game design is incredibly diverse, encompassing a wide array of tasks and responsibilities. With over a decade of experience as a game designer, I personally gained substantial insights from this book. I wholeheartedly recommend it to both aspiring and established game designers.(Special thanks to Namita!)
Amazon Verified review Amazon
Ashley Shaw Aug 30, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
So let us get this out the way first. This book is LONG, 406 pages long to be precise.However, it is very comprehensive in each topic it covers. It does a really good job of covering all the necessary information about game design from the point of view of being in a large company.While reading through this book, I found out a lot more about myself and the type of designer I am. This is amazing as I thought I wasn't a designer at all. I personally loved Chapter 12 (Building a Great User Interface and User Experience), since I do this almost daily in my current role. It gave me some great insight into what information I should be presenting to the player, all with fantastic examples.
Amazon Verified review Amazon
Christian P. Sep 25, 2023
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Practical Game Design is a really good book that takes you through the process of making a game from beginning to end including how to make game prototypes and how to make your games accesible which is rare for a game design book.It is easy to understand and because of that it is a great book for beginners and experienced people as well.In conclusion I think that this book is a must-have addition to the library of anyone serious about game design. It's a valuable resource that not only imparts knowledge but also ignites creativity and passion for creating exceptional gaming experiences.
Amazon Verified review Amazon
Geddy Sep 23, 2023
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Goes over not just the basics, but also the intricacies involved with making a video game! Will likely employ some of its tips in my career of a game dev!
Amazon Verified review Amazon
Amazon Customer Sep 22, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I was asked to read this book and give a review. I will start by saying that I liked it so much that I bought a physical copy for my office!As a slot machine game designer for over 17 years, I admittedly wasn’t sure this book was for me or my industry as a subset of game design, but I couldn’t have been more wrong. While certain chapters are more applicable to video games or social games, the overall content, simplicity & structure of this book was incredibly useful.I will definitely be sharing this with my team as well as my stakeholders to help them understand some of the best practices, nuances, and process used to effectively design games.The authors did an excellent job breaking it all down and I highly recommend this to anyone in the field or trying to get into a career in Game Design’
Amazon Verified review Amazon
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