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OpenGL 4.0 Shading Language Cookbook

You're reading from   OpenGL 4.0 Shading Language Cookbook With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.

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Product type Paperback
Published in Jul 2011
Publisher Packt
ISBN-13 9781849514767
Length 340 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (16) Chapters Close

OpenGL 4.0 Shading Language Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with GLSL 4.0 FREE CHAPTER 2. The Basics of GLSL Shaders 3. Lighting, Shading Effects, and Optimizations 4. Using Textures 5. Image Processing and Screen Space Techniques 6. Using Geometry and Tessellation Shaders 7. Shadows 8. Using Noise in Shaders 9. Animation and Particles Index

Creating a cartoon shading effect


Toon shading (also called Celshading) is a non-photorealistic technique that is intended to mimic the style of shading often used in hand-drawn animation. There are many different techniques that are used to produce this effect. In this recipe, we'll use a very simple technique that involves a slight modification to the ambient and diffuse shading model.

The basic effect is to have large areas of constant color with sharp transitions between them. This simulates the way that an artist might shade an object using strokes of a pen or brush. The following image shows an example of a teapot and torus rendered with toon shading.

The technique presented here involves computing only the ambient and diffuse components of the typical ADS shading model, and quantizing the cosine term of the diffuse component. In other words, the value of the dot product normally used in the diffuse term is restricted to a fixed number of possible values. The following table illustrates...

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