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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Chapter 8. Deploying the Project on iOS, Android, and Raspberry Pi

In the previous chapters, we developed an openFrameworks project for a desktop computer (OS X, Windows, or Linux). But, as you may know, openFrameworks is implemented on most popular mobile platforms, including iOS, Android, and Raspberry Pi devices. So in this chapter, we will dig into mobile development with openFrameworks; running our video synthesizer project on all these devices.

Mobile platforms have some specifics, so things such as shaders must be elaborated when porting from a desktop project to a mobile project. To have more fun, we will consider not the final, but a simpler version of our video synthesizer project. We will use the video synthesizer developed in Chapter 3, Adding a GUI and Handling Keyboard Events; it consists of Pattern Generator (matrix) and a GUI panel. This synthesizer is simple, yet still powerful enough to demonstrate basic capabilities of openFrameworks for mobiles.

We will have...

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