Time for action – creating a simple game
It's important to notice the so-called main game loop, where all the action happens, and the usage of the Font
module to render text. In this program, we will manipulate a Pygame Surface
object that is used for drawing, and we will handle a quit event.
- First, import the required Pygame modules. If Pygame is installed properly, we should get no errors, otherwise please return to the installation Time for action:
import pygame, sys from pygame.locals import *
- Initialize Pygame, create a display of
400
by300
pixels, and set the window title toHello
world!
:pygame.init() screen = pygame.display.set_mode((400, 300)) pygame.display.set_caption('Hello World!')
- Games usually have a game loop, which runs forever until, for instance, a quit event occurs. In this example, only set a label with the text
Hello world!
at coordinates (100
,100
). The text has font size19
and ared
color:while True: sysFont = pygame.font.SysFont("None...