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Multiplayer Game Development with Unreal Engine 5

You're reading from   Multiplayer Game Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Length 394 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development FREE CHAPTER 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Using the Network Profiler

Unreal Engine’s Network Profiler is a powerful standalone tool capable of analyzing and optimizing the performance of multiplayer game networks. A Profiler session will give you detailed insights into connection speeds, latency times, and other important metrics that can be used to identify potential issues or areas of improvement. By leveraging this information, you will be able to get optimal network performance and achieve a nicer user experience. In this section, I will guide you through the main features of this tool.

As stated previously, the Network Profiler is a standalone application that can be found in your Unreal Engine executable folder. Depending on your engine installation, the location path may vary, but it is usually located at [Your PC]/Programs Files/Epic Games/UE_5.1/Engine/Binaries/DotNET/NetworkProfiler.exe.

The Network Profiler application is shown in Figure 11.13:

Figure 11.13 – The Network Profiler application

Figure 11.13 – The Network...

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