Preface
It is surprising how difficult it is to find relevant information about how modern game testing works. While we can find lots of information about how to test more traditional, premium games, somehow, more detailed guidelines into modern games QA, especially on mobile and in live ops, are almost impossible to find. My goal in writing this book was to give you a deep insight not only into how modern games are tested today, but also into how to work efficiently with agile methodologies, flat team organization, and the unique challenges of free-to-play games. We will go into great detail about the best QA practices that will ensure your games are high quality, on budget, and released on time. While we will briefly discuss automation testing, please note that the focus of this book is primarily on manual testing. Modern Games Testing was written with the intent to provide plenty of practical examples, rooted in personal experience, helping you get an inside look at the fascinating world of games QA.