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Metaprogramming in C#

You're reading from   Metaprogramming in C# Automate your .NET development and simplify overcomplicated code

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781837635429
Length 352 pages
Edition 1st Edition
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Author (1):
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Einar Ingerbrigsten Einar Ingerbrigsten
Author Profile Icon Einar Ingerbrigsten
Einar Ingerbrigsten
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Table of Contents (25) Chapters Close

Preface 1. Part 1:Why Metaprogramming?
2. Chapter 1: How Can Metaprogramming Benefit You? FREE CHAPTER 3. Chapter 2: Metaprogramming Concepts 4. Chapter 3: Demystifying through Existing Real-World Examples 5. Part 2:Leveraging the Runtime
6. Chapter 4: Reasoning about Types Using Reflection 7. Chapter 5: Leveraging Attributes 8. Chapter 6: Dynamic Proxy Generation 9. Chapter 7: Reasoning about Expressions 10. Chapter 8: Building and Executing Expressions 11. Chapter 9: Taking Advantage of the Dynamic Language Runtime 12. Part 3:Increasing Productivity, Consistency, and Quality
13. Chapter 10: Convention over Configuration 14. Chapter 11: Applying the Open-Closed Principle 15. Chapter 12: Go Beyond Inheritance 16. Chapter 13: Applying Cross-Cutting Concerns 17. Chapter 14: Aspect-Oriented Programming 18. Part 4:Compiler Magic Using Roslyn
19. Chapter 15: Roslyn Compiler Extensions 20. Chapter 16: Generating Code 21. Chapter 17: Static Code Analysis 22. Chapter 18: Caveats and Final Words 23. Index 24. Other Books You May Enjoy

Applying the Open-Closed Principle

The open-closed principle is credited to Bertrand Meyer, after its appearance in his 1988 book, Object-Oriented Software Construction (https://en.wikipedia.org/wiki/Object-Oriented_Software_Construction). This book describes the following principles that we can apply to our software:

  • A type is open if it can be extended
  • A type is closed when it is available to other types

Suppose we have a class called Shape that has a method called area, which in turn calculates the area of the shape. We want to be able to add new shapes to our program without modifying the Shape class, so we make the Shape class open for extension.

To do this, we create a new class called Triangle that inherits from Shape and overrides the area method to calculate the area of a triangle. We can also create a Rectangle class and any other new shapes we want.

Now, whenever we need to calculate the area of a shape, we can simply create a new instance of the...

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