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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Configuring the zombie character


To start building the zombie character, all related assets (meshes, textures, and animations) should be imported and configured correctly. Import details for meshes and textures were covered in-depth in Chapter 1, Preparation and Asset-Configuring, but it's worth recapping the important assets here:

  • Zombie mesh: The zombie mesh is a fully rigged, biped zombie, compliant with Unity Mecanim. This file is included in the book companion files and can be imported into the project by simply dragging and dropping into the Project panel. The mesh should be configured as a Humanoid rig type:

Importing and configuring a zombie mesh

  • Zombie texture: The zombie mesh comes with an accompanying texture (Zombie.png). This maps to the zombie via UV Channel 2. This texture should be assigned to the Albedo slot for the zombie material:

Importing a zombie texture

  • General animations: Lastly, the zombie depends on several key character animations. These are: Idle, Walk, and...

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