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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Lighting FAQ


This section takes time out to explore lighting issues and problems that sometimes arise and common methods for resolving them. The issues listed here may not arise for the Dead Keys project specifically, but it's likely you'll encounter them somewhere, on some projects. Consequently, it's good to know how the issues are solved or at least avoided. This section takes a Question and Answer format:

  • Scene lighting appears wrong when opening a scene in the editor: This happens when Auto is enabled from the Lighting window. As the scene is opened, lighting is rebaked. This may take time or may fail entirely. The result is that scene lighting may not appear correct instantly when a scene is opened. You can resolve this by disabling auto baking from the Lighting window and then saving the scene to confirm the change. The next time the scene is opened, the existing baked data will be used instead.

Disabling Auto for baking

  • Scene lighting is baked, but appears messed up in the scene...

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