Universal design principles
In 1997, a working group at North Carolina State University developed the 7 Principles of Universal Design. These principles are meant to help guide the design of products so that they can be universally usable. These principles are formally defined in terms of different types of designs with an emphasis on architecture. I will paraphrase each principle in terms of its application to digital user interfaces and then provide examples of how each principle can be used in video game interface design. If you’d like to view the list of principles and their specific guidelines, you can visit https://universaldesign.ie/what-is-universal-design/the-7-principles/.
Many of these principles overlap and some of the examples I will provide could apply to multiple principles.
Equitable use
The equitable use principle states that a design should be equally usable and appealing to all. If an identical experience is not possible for all, they should have...