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Mastering Qt  5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications using C++ with Qt Widgets and QML with Qt Quick

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995399
Length 534 pages
Edition 2nd Edition
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Table of Contents (16) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering qmake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Multimedia and Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks 15. Other Books You May Enjoy

Creating a drum track

Let's buckle up and do this project! Create a new Qt Widgets Application project named ch11-drum-machine. As usual, add the CONFIG += c++14 in ch11-drum-machine.pro.

Now, create a new C++ class named SoundEvent. Here is SoundEvent.h stripped of its functions:

#include <QtGlobal> 
 
class SoundEvent 
{ 
 
public: 
    SoundEvent(qint64 timestamp = 0, int soundId = 0); 
    ~SoundEvent(); 
 
    qint64 timestamp; 
    int soundId; 
}; 

This class contains only two public members:

  • timestamp: A qint64 (of the long long type) that contains the current time of the SoundEvent in milliseconds since the beginning of the track
  • soundId: The ID of the sound that has been played

In recording mode, each time the user plays a sound, a SoundEvent is created with the appropriate data. The content of the SoundEvent.cpp file is so boring that we will not inflict...

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