Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

Arrow left icon
Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Using ofTexture for memory optimization


There are two types of memory in a computer – Random Access Memory (RAM), which is used by the Central Processing Unit (CPU), and video memory, which is used by the video card; that is, the Graphics Processing Unit (GPU). RAM is intended for making calculations and video memory is used for drawing something on the screen.

Note

A typical GPU contains hundreds of computing cores and its number is increasing every year. This is the reason why new GPUs can have more computing power than CPUs, which has just 1 to 16 cores. Today, almost all computations can be made on the GPU using technologies such as shaders, OpenCL or NVIDIA CUDA. Hence the CPU is no longer the most important unit in a computer. For example, the visual development platform Derivative Touch Designer (for Windows only) does its processing almost entirely on the GPU.

Though programming in GPUs is a very powerful tool, it's a little tricky when compared to CPU programming. Also, debugging GPUs...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image