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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

What you need for this book

Sample demonstrations for recipes require the Microsofts Windows or Linux operating systems. Unfortunately, Mac OS is not currently supported.

If you intend to build binary Lua modules from this book, you'll need the C/C++ compiler along with the recent version of the CMake building system. Additionally, Linux users will need to install development packages for the XOrg display server in order to include the graphical output.

However, it's not necessary to do so as binary Lua modules are included in code files for this book.

The recipes in Chapter 5, Graphics – Modern Method with OpenGL 3.0+, require a graphic card released after 2010 with support for OpenGL 3.3.

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