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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Setting up bullets


Objects usually move slow enough to stop before passing through walls. However, some objects might move so fast that they teleport through obstacles. This is especially true for bullet type objects. You can eliminate this problem by letting Box2D know that these objects should be treated as bullets. Some games use a ray-casting technique where you basically determine the point of the bullet's impact on a wall or another object. This usually assumes a bullet trajectory in a straight line, which is not very accurate when compared to the real world.

Getting ready

For this recipe, you'll need to have one dynamic object, bullet, and one static object, wall to build a sample scene. For this purpose, you can use the following code:

local function createBullet(position, radius)
  local body_def = box2d.BodyDef()
  body_def.type = 'dynamic'
  body_def.position = position * box2dScalingFactor
  body_def.angle = 0

  local body = world.createBody(body_def)
  local shape = box2d.CircleShape...
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