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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Widget collection overview


Modern user interfaces allow people to interact with machines in a natural way within the context they are built upon. This is achieved through a wide variety of widgets (actors) designed with a specific purpose.

Having a well-cared interaction is also very important to immerse the user in your game experience.

Imagine the main menu for a shooter game with horror tinges where each and every detail counts: slightly lighted buttons with images, a nice gloomy font type for the main title, and a blunt gunshot sound when selecting the play option. The story doesn't end here because you must expand this environment to the settings screen where you might want to allow the user to change the volume through a custom-themed slider or set mutually-exclusive graphics options.

Libgdx provides you with a long list of customizable built-in widgets to save your valuable time, focusing your efforts on design. However, they are generic, so don't hesitate to implement your own version...

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