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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Achieving juicy effects with particles

The devil is in the details, a fact that also applies to games. It is the little things, or a lack thereof, that your users will notice the most. This is why elements, small in appearance, such as particle or sound effects, are really important when it comes to achieving what we want to transmit with our product.

A particle system is nothing more than a bunch of small images in an orchestrated motion, following a set of rules specified upfront. The aim is to give the impression of a more complex effect. Through particles, we can add fire, explosions, smoke, or magical spells to our creations. Among Libgdx's wonders, you will find the fantastic particles subsystem, the power of which we will learn to harness throughout this recipe.

This recipe illustrates the process of effect creation through Particle Editor to render them later within a Libgdx app.

Getting ready

Before getting your hands dirty, you need to get the hang of Particle Editor, which...

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