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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Real-life joints example – bike simulator


Individual joints have no real value in a game by themselves. However, the mixture of some of them can enhance their final quality by simulating complex behaviors. Vehicles are good examples to illustrate the potential of joints.

In this recipe, you will learn how to build, step by step, the simplified model of a modern bike with suspension.

Getting ready

The process to implement the bike requires a good level of understanding about PrismaticJoint and RevoluteJoint. Make sure you feel fluent on these topics before carrying on.

The best way to take advantage of this recipe is to tweak the source code and understand how changes affect the final result. Therefore, feel free to take a look at the Box2DBikeSimulatorSample.java file.

How to do it…

Before diving into the code, it is a good idea to clarify the logic model of this complex mixture of physics bodies. For our purposes, we will divide this introduction into three components:

  • Wheels: Each wheel is attached...

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