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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – toggling sound and music


It is a common task in many games to provide the ON and OFF switch. The most common scenario that I always come across is turning sound and music on and off. We are going to use the same CCButton class to add buttons to the MenuScene class to allow a user to turn the sound and music on and off. To do this, perform the following steps:

  1. Create the group named SoundButtons in the Resources group. Then, open the book supporting files at Chapter_09/Assets/SoundButtons and add the button images to that newly created group.

  2. Open the AudioManager.h file and add the following two properties that we'll use to check if the sound and music is enabled, and set the initial state of the buttons as follows:

    @property (nonatomic, readonly) BOOL isSoundEnabled;
    @property (nonatomic, readonly) BOOL isMusicEnabled;
  3. While still in the AudioManager.h file, add two more method declarations:

    -(void)toggleSound;
    -(void)toggleMusic;
  4. After that, open the AudioManager.m file and...

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