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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – using Particle Designer


Predefined particle systems that come with Cocos2D are a good way to start, but in many cases, you will want to create a custom particle system and tweak all the properties. This way you will have to build and run the game after each change to test the particle system. This is not very efficient.

There are a few tools that can help you to design a particle system and Particle Designer 2 is definitely one of the best. Let's use it to add a sun to our game scene:

  1. First of all, you need to download and install Particle Designer. Visit http://71squared.com/en/particledesigner to download and then install it.

  2. Open the Particle Designer app and immediately press the cloud button in the top-right corner as shown in the following screenshot:

    The cloud button

  3. This will open the gallery with the shared particle systems (particle systems created by other users and shared with you).

  4. We are going to use one. Search for the Red Sun, click on it and you should immediately...

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