Goodbyes
In this chapter, we concluded the book by showing you what is next on your journey to creating great games. We saw what possible projects we could work on next, how to learn new things, and how to join the community.
The intention of this whole book was to get new people to start creating games in the Godot Engine. We went from knowing absolutely nothing about programming or game development to a very solid and intermediate understanding of both.
At the start, we learned how to us GDScript as our language of choice, learning about the basic concepts, such as variables and loops, and progressing to more intermediate topics, such as classes and proper programming guidelines. We eventually made our way to advanced topics, such as the super keyword and programming patterns.
During the book, we also developed our own game, a small survival game modeled after Vampire Survivors. We saw what nodes are and which ones we should use in all kinds of different situations. We even...