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Learning Design Patterns with Unity

You're reading from   Learning Design Patterns with Unity Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781805120285
Length 676 pages
Edition 1st Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (23) Chapters Close

Preface 1. Priming the System 2. Managing Access with the Singleton Pattern FREE CHAPTER 3. Spawning Enemies with the Prototype Pattern 4. Creating Items with the Factory Method Pattern 5. Building a Crafting System with the Abstract Factory Pattern 6. Assembling Support Characters with the Builder Pattern 7. Managing Performance and Memory with Object Pooling 8. Binding Actions with the Command Pattern 9. Decoupling Systems with the Observer Pattern 10. Controlling Behavior with the State Pattern 11. Adding Features with the Visitor Pattern 12. Swapping Algorithms with the Strategy Pattern 13. Making Monsters with the Type Object Pattern 14. Taking Data Snapshots with the Memento Pattern 15. Dynamic Upgrades with the Decorator Pattern 16. Converting Incompatible Classes with the Adapter Pattern 17. Simplifying Subsystems with the Façade Pattern 18. Generating Terrains with the Flyweight Pattern 19. Global Access with the Service Locator Pattern 20. The Road Ahead 21. Other Books You May Enjoy
22. Index

Breaking down the Façade pattern

As part of the Structural family of design patterns, the Façade pattern is all about simplifying communication between a client and the sometimes hectic and complex web of interconnected systems our programs use to do work. We run into façades all over the place, and we’ve even found them in other design patterns in this book (because anywhere there was a factory in our code, there was a façade standing guard). But even though any intervening layer between a client and a subsystem is a kind of façade, the Façade pattern itself is a much more targeted solution to accessing your complex subsystems.

The Façade pattern is useful when:

  • You need a simplified interface when accessing a much more complex subsystem or set of interrelated subsystems. Even when subsystems grow and change, the façade provides the same default set of operations so your client code remains unbroken.
  • You want to...
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