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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – creating a variable and seeing how it works


Let's see how this actually works in our script. Don't be concerned about the details of how to write this, just make sure your script is the same as the script shown in the next screenshot.

  1. In the Unity Project panel, double-click on LearningScript.

  2. In MonoDevelop, write the lines 6, 11, and 13 from the next screenshot.

  3. Save the file.

To make this script work, it has to be attached to a GameObject. Currently, in our State Machine project we only have one GameObject, the Main Camera. This will do nicely since this script doesn't affect the Main Camera in any way. The script simply runs by virtue of it being attached to a GameObject.

  1. Drag LearningScript onto the Main Camera.

  2. Select Main Camera so that it appears in the Inspector panel.

  3. Verify whether LearningScript is attached.

  4. Open the Unity Console panel to view the output of the script.

  5. Click on Play.

The preceding steps are shown in the following screenshot:

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