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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

Using C# with Unity

Going forward, it's important to think of Unity and C# as symbiotic entities. Unity is the engine where you will create scripts and eventually run them, but the actual programming will take place in another program, called Visual Studio. Don't sweat that right now—we'll get to that in a moment.

Working with C# scripts

Even though we haven't covered any basic programming concepts yet, we still need to know how to create a C# script in Unity.

There are several ways to create C# scripts in the editor:

  • From the menu bar, navigate to Assets | Create | C# Script
  • In the Project tab, select Create | C# Script
  • Right-clickin the Project tab (on the right-hand side) and select Create | C#Script from the popup menu
Going forward, whenever you're instructed to create a C# script, please use whichever method you prefer.
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