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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Advanced EffectComposer flows using masks

In the previous examples, we applied the postprocessing pass to a complete screen. However, Three.js also has the ability to apply passes only to a specific area. In this section, we will perform the following steps:

  1. Create a scene to serve as a background image.
  2. Create a scene containing a sphere that looks like Earth.
  3. Create a scene containing a sphere that looks like Mars.
  4. Create EffectComposer, which renders these three scenes into a single image.
  5. Apply a colorify effect to the sphere rendered as Mars.
  6. Apply a sepia effect to the sphere rendered as Earth.

This might sound complex, but it is actually surprisingly easy to accomplish. First, let’s look at the result that we’re aiming for in the masks.html example. The following screenshot shows the results of these steps:

Figure 11.9 – Use a mask to apply an effect to part of the screen

Figure 11.9 – Use a mask to apply an effect to part of the screen

The first thing that...

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