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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Experiences that are possible on the iPad, but not on the iPhone


With the realization that the iPad wasn't a big iPod touch, it also became quickly apparent that the iPad offered up new experiences that were not initially available on the smaller devices.

Let's take a look at such new experiences, along with how our interfaces may be influenced by such potential.

Getting ready

Having an iPad on hand for testing will be useful in this recipe. Having a Macintosh on hand with a copy of Keynote for Mac, along with a newspaper or notepad may also be helpful.

How to do it...

The larger iPad screen has helped create a variety of new experiences that were difficult to perform or impossible on the iPhone or iPod touch. If we're unfamiliar with the iPad, it may take a bit to become accustomed to the opportunities of the new device.

Let's take a look at new genres of application experience types that have become extremely popular with the release on the iPad, and the design possibilities for these...

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