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iOS and OS X Network Programming Cookbook

You're reading from   iOS and OS X Network Programming Cookbook If you want to develop network applications for iOS and OS X, this is one of the few books written specifically for those systems. With over 50 recipes and in-depth explanations, it's an essential guide.

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Product type Paperback
Published in Jan 2014
Publisher
ISBN-13 9781849698085
Length 300 pages
Edition Edition
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Author (1):
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Jon Hoffman Jon Hoffman
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Jon Hoffman
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Table of Contents (15) Chapters Close

iOS and OS X Network Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. BSD Socket Library FREE CHAPTER 2. Apple Low-level Networking 3. Using Libnet 4. Using Libpcap 5. Apple High-level Networking 6. Bonjour 7. AFNetworking 2.0 Library 8. MKNetworkKit Index

Decoding UDP headers


In the Decoding IP headers recipe of this chapter, we created a decodeIp() function that decoded the IP headers of a packet. If the protocol type was UDP in that function, we called a decodeUdp() function. We will create the decodeUdp() function in this recipe.

The UDP header is a part of the third layer (Protocol layer) of our header stack. This is what the UDP header looks like:

Let's take a look at the fields of the UDP header:

  • Source Port: This field identifies the port used by the sender, and it can be assumed that any reply should be sent to this port. If no reply is needed or wanted, we should set this port to 0, indicating that we are not expecting a reply.

  • Destination Port: This field identifies the port on the client to which the datagram has to be sent. The port should be a valid port number between 0 and 65535.

  • Length: This field indicates the size of the UDP header and the payload.

  • Checksum: This field indicates the checksum for the UDP header.

If you recall from...

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