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iOS 9 Game development Essentials
iOS 9 Game development Essentials

iOS 9 Game development Essentials: Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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iOS 9 Game development Essentials

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Description

Game development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time. Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform. Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple’s cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments.

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 06, 2015
Length: 224 pages
Edition : 1st
Language : English
ISBN-13 : 9781784391430
Vendor :
Apple
Languages :
Tools :

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Product Details

Publication date : Nov 06, 2015
Length: 224 pages
Edition : 1st
Language : English
ISBN-13 : 9781784391430
Vendor :
Apple
Languages :
Tools :

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Frequently bought together


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Total 103.97
iOS 9 Game development Essentials
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Table of Contents

9 Chapters
1. The Swift Programming Language Chevron down icon Chevron up icon
2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues Chevron down icon Chevron up icon
3. SpriteKit and 2D Game Design Chevron down icon Chevron up icon
4. SceneKit and 3D Game Design Chevron down icon Chevron up icon
5. GameplayKit Chevron down icon Chevron up icon
6. Exhibit the Metal in Your Game Chevron down icon Chevron up icon
7. Publishing Our iOS Game Chevron down icon Chevron up icon
8. The Future of iOS Game Development Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.2
(5 Ratings)
5 star 0%
4 star 0%
3 star 40%
2 star 40%
1 star 20%
Karl Vittel Feb 12, 2016
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
because swift is not a big language as of today and it changes a lot from version to version, it is very difficult to get started and to get examples in the web. so I thought buying a few books could help.this book is atleast uptodate as of today (feb 2016)there are a number of good examples that really help to get started with severalbut its not very deep or detailed - and a lot of stuff is missing
Amazon Verified review Amazon
Benjamin Schoenecker Jan 25, 2016
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
I think this book is decent. It gives kind of a drawn out introduction to Swift that basically is a beginners guide to basic swift syntax. The examples move pretty quickly through the content and don't go into a lot of detail or things like best practices. Some useful info, but more of a skimming over of all of the newer XCode game development features.
Amazon Verified review Amazon
Nicholas M. Turner Sep 09, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
He just skims over everything. I read some of it, but i was already disappointed he didn't say he uses swift(worse language than VB) and he has 8 pages on gameplaykit? whatever
Amazon Verified review Amazon
Amazon Customer Jan 12, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
This book just regurgitates the information presented by Apple at WWDC 2015, with code snippets from Apple's freely available samples. There is no original content or thought in this book at all.
Amazon Verified review Amazon
John Gambrell Jun 01, 2016
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Unless you are completely new to Game development and have literally no idea where to start this is a waste. And what info it did have can be found online.
Amazon Verified review Amazon
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