Building a project
In software development (including video games), the process of taking the source files of our project and converting them into an executable format is called a build. The generated executable files are optimized to achieve the maximum performance possible given the configuration of the project. We can’t judge performance while editing the game due to the changing nature of a project. It would be time-consuming to prepare the assets in their final form while editing the game.
Also, the generated files are in a difficult-to-read format. They won’t have the textures, audio, and source code files just there for the user to look at. They will be formatted in custom file structures, so in a way, they’re protected from users stealing them.
Actually, there are several tools to extract source files from video games, especially from a widely used engine such as Unity. You can extract assets such as textures and 3D models, and there are...