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Hands-On Embedded Programming with C++17
Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17: Create versatile and robust embedded solutions for MCUs and RTOSes with modern C++

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Hands-On Embedded Programming with C++17

What Are Embedded Systems?

Essentially , the embedded part of an embedded system refers to the state of being embedded into a larger system. The system that has been embedded is a computer system of some description, which has one or more very specific functions in the overall system, rather than being a general-purpose component. This larger system can be digital, mechanical, or analog in nature, while the additional integrated digital circuitry tightly interacts with data from and to interfaces, sensors and memory to implement the actual system functionality.

In this chapter, we will look at the following topics:

  • Different categories of embedded platforms
  • Examples of each category
  • Development challenges of each category

The many faces of embedded systems

Every computerized function in today's devices is implemented using one or multiple microprocessors, meaning a computer processor (central processing unit, or CPU) usually contained in a single integrated circuit (IC). The microprocessor comprises at least the arithmetic logic unit (ALU) and control circuitry, but logically also registers, and input/output (I/O) banks, in addition to more advanced features commonly tailored to a specific product category (wearables, low power sensors, mixed signal, ...) or market (consumer, medical, automotive, ...).

At this point in history, almost all microprocessors are found in embedded systems. Even though people are likely to possess a computer, laptop, and smartphone, maybe even a tablet, the number of embedded microprocessors in a given household far dwarfs the number of general-purpose microprocessors...

Microcontrollers

One of the driving factors of innovation in the field of embedded systems is cost, since they will often be high-volume, cheap consumer products. To that end, it helps to have the entire microprocessor, memory, storage, and input/output peripherals on a single chip, simplifying implementation effort, reducing PCB real estate, all with the added benefit of faster and simpler design and production with higher yield. This led to the development of microcontrollers (MCUs) during the 1970s: single-chip computer systems that could be added to a new design for a minimal cost.

With the introduction of Electrically Erasable Programmable Read-Only Memory (EEPROM) to MCUs in the early 1990s, it first became possible to rewrite the program memory of MCUs repeatedly without having to resort to erasing memory content using ultraviolet light through a special quartz window in...

System-on-Chip/Single Board Computer

Systems-on-Chips (SoCs) are similar to MCUs, but distinguish themselves from those types of embedded systems by having some level of integration while still requiring a number of external components to function. They are commonly found as part of a single board implementation (Single Board Computer (SBC)), including the PC/104 standard, and more recently form factors such as the Raspberry Pi and derivative boards:

This diagram was used from https://xdevs.com/article/rpi3_oc/. It clearly shows how an SBC (in this case, the Raspberry Pi 3) is laid out. The BCM2837 is the ARM-based SoC, providing the CPU core and basic peripherals (mostly broken out into the header section). All of the RAM is in an external module, as are the Ethernet and Wi-Fi peripherals. ROM is provided in the form of an SD (Flash) card, which also provides storage.

Most SoCs...

Summary

In this chapter, we got an in-depth look at what constitutes an embedded system. We learned how to distinguish between the various types of embedded systems, as well as how to determine the basics of picking the right MCU or SoC for a project.

After this chapter, the reader should feel comfortable reading through datasheets for MCUs and SoCs, explaining the differences between both, and determining what is needed for a given project.

The next chapter will look at why C++ is a highly suitable choice for the programming of embedded systems.

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Key benefits

  • Know how C++ works and compares to other languages used for embedded development
  • Create advanced GUIs for embedded devices to design an attractive and functional UI
  • Integrate proven strategies into your design for optimum hardware performance

Description

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.

Who is this book for?

If you want to start developing effective embedded programs in C++, then this book is for you. Good knowledge of C++ language constructs is required to understand the topics covered in the book. No knowledge of embedded systems is assumed.

What you will learn

  • Choose the correct type of embedded platform to use for a project
  • Develop drivers for OS-based embedded systems
  • Use concurrency and memory management with various microcontroller units (MCUs)
  • Debug and test cross-platform code with Linux
  • Implement an infotainment system using a Linux-based single board computer
  • Extend an existing embedded system with a Qt-based GUI
  • Communicate with the FPGA side of a hybrid FPGA/SoC system
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Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jan 31, 2019
Length: 458 pages
Edition : 1st
Language : English
ISBN-13 : 9781788629300
Vendor :
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Estimated delivery fee Deliver to Belgium

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Product Details

Publication date : Jan 31, 2019
Length: 458 pages
Edition : 1st
Language : English
ISBN-13 : 9781788629300
Vendor :
Qt
Category :
Languages :
Tools :

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Frequently bought together


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Hands-On System Programming with C++
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Hands-On Embedded Programming with C++17
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Table of Contents

16 Chapters
Section 1: The Fundamentals - Embedded programming and the role of C++ Chevron down icon Chevron up icon
What Are Embedded Systems? Chevron down icon Chevron up icon
C++ as an Embedded Language Chevron down icon Chevron up icon
Developing for Embedded Linux and Similar Systems Chevron down icon Chevron up icon
Resource-Restricted Embedded Systems Chevron down icon Chevron up icon
Example - Soil Humidity Monitor with Wi-Fi Chevron down icon Chevron up icon
Section 2: Testing, Monitoring Chevron down icon Chevron up icon
Testing OS-Based Applications Chevron down icon Chevron up icon
Testing Resource-Restricted Platforms Chevron down icon Chevron up icon
Example - Linux-Based Infotainment System Chevron down icon Chevron up icon
Example - Building Monitoring and Control Chevron down icon Chevron up icon
Section 3: Integration with other tools and frameworks Chevron down icon Chevron up icon
Developing Embedded Systems with Qt Chevron down icon Chevron up icon
Developing for Hybrid SoC/FPGA Systems Chevron down icon Chevron up icon
Best Practices Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.5
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Druilhe Jean-Louis Feb 08, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
livre synthétique permettant de retrouver l'essentiel sur des questionnements comme le polymorphisme appliqué à l'embedded.
Feefo Verified review Feefo
Debasish Aug 14, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Good
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Dario Guapaman Nov 27, 2020
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
Edizione kindle: compaiono dei tag (<indexentry ...>), probabili errori di formattazione.Il titolo fa credere che ci siano peculiarità C++17, ma in realtà c'è ben poco di C++17: tanto valeva dire genericamente "modern C++" o solo "C++" e specificare nel testo quale standard deve supportare un compilatore per compilare il codice: per quel che ho visto fino ad ora — 71% del libro — C++11 basta. Ho trovato pure degli errori fastidiosi nel codice, banalità che indicano scarsa cura: uint8_t x in una riga, che è corretto, ma nelle successiva scrive uint8 (senza _t)… nemmeno si compilerebbe, a meno di non avere un typedef (o meglio, using) opportuno da qualche parte, ma non avrebbe senso mescolare le due cose. Incuria nel codice che si suppone debba funzionare è molto fastidiosa.Il libro ha dei meriti, ma rispetto alle aspettative create dal titolo è deludente.
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Mindaugas Milasauskas May 22, 2020
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Book is good. Buy it from somewhere else. Don't waste your time on Amazon due to serious packing quality issues.
Amazon Verified review Amazon
Scotty Winsome Oct 09, 2019
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
I am 20 years embedded programming for a living with C, ready to expand to C++, while this book celebrates embedded programming with C++, it does not give concrete examples of migrating from C to C++ nor any significant advice or strategy for using C++ for embedded. The examples are so pallid. Sorry.
Amazon Verified review Amazon
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