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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Adapter versus policy

The adapter and the policy (or strategy) patterns are some of the more general patterns, and C++ adds generic programming capabilities to these patterns. This tends to extend their usability and sometimes blurs the lines between the patterns. The patterns themselves are defined very distinctly—policies provide custom implementations while adapters change the interface and add functionality to the existing interface (the latter is a decorator aspect, but, as we have seen, most decorators are implemented as adapters). We also saw in the last chapter than C++ broadens the capabilities of policy-based design; in particular, policies in C++ can add or remove parts of the interface as well as control the implementation. So, while patterns are different, there is significant overlap in the types of problem they can be used for. In the last chapter, we saw...

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