In this section, we are going to explore in depth the built-in Unreal AI Framework. We will start from what are Behavior Trees and Blackboard, and we will proceed in learning about the Navigation System, the Environmental Querying System and the Perception System. Towards the end of this section, we will also understand how Unreal handles large Crowds, and how we can extend (both in Blueprint and C++) our Behavior Trees, by creating custom Tasks, Decorators and Services.
The following chapters will be covered in this section:
- Chapter 1, Moving the First Steps in the AI World
- Chapter 2, Behavior Trees and Blackboards
- Chapter 3, Navigation
- Chapter 4, Environment Querying System
- Chapter 5, Agent Awareness
- Chapter 6, Extending Behavior Trees
- Chapter 7, Crowds