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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

2D and 3D Rendering with Vulkan

In this chapter, we’ll take a look at the new Vulkan renderer for 2D and 3D. We’ll start by looking at the new global illumination systems. Signed distance field global illumination (SDFGI) can be used in 3D open-world games; we’ll look at how we can use it in this chapter. Then, we’ll look at Volumetric Fog in 3D games, as well as how to use the FogVolume node to make our games look realistic. After, we’ll look at the GPU-based particles node, attractors, collision, trails, and 2D particles. Decals can be used to project a texture onto a mesh, which we will look at in the last recipe.

In this chapter, we will cover the following recipes:

  • Showing off SDFGI
  • Using Volumetric Fog to enhance your games
  • Understanding the FogVolume node
  • Working with particle nodes in Godot 4
  • Using decals in your game
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