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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using the new MultiplayerSpawner node

In this recipe, we need to set up a CharacterBody3D scene to use as the player. We will also create a scene to simulate the game. We will create buttons where we can host or join and hook them up in a script. After that, we use the new MultiplayerSpawner node to spawn a player to the scene on the server. We can move the player we spawned into the scene independent of the player we will load into the server scene as a default.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 10. In the Scene tab, click 3D to add a 3D scene. Click on the word Scene in the main menu next to Project, then select Save Scene As, and name it Spawner.

How to do it…

We will start by creating the player scene. After that, we will work on the Spawner scene to hook up the server and client to simulate a multiplayer game:

  1. Click the + button to the right of the Spawner scene we just completed to add a new scene. In...
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