Terraforming the terrain for our Cucumber Beetles
Our game world is currently very large and appropriate for the game we envisioned. In order to efficiently demonstrate how to script the Cucumber Beetles, we will designate a sandbox area of our game and confine the Cucumber Beetles to that area. We will also need to move some cherry trees there.
We will make the following sequential modifications to our game's terrain:
- Designate a sandbox area
- Plant additional cherry trees
- Create spawning sites
Designating a sandbox area
We do not necessarily want to make major modifications to our game's terrain. We previously spent considerable time planning, creating, and fine-tuning the terrain. Instead, we will select one of the large, flat areas to act as a sandbox. If you do not have any large, flat areas, you can select one of your flat areas and make it a bit bigger.
The following image suggests a size relative to our current game world. The white box towards the bottom center of the image represents...