Our project will consist of a lot of assets. So far we have identified and detailed our planned use of the Cucumber Man, our player characters, and the Cucumber Beetles, our non-player character. We will also use cherry trees, cherries, and cucumber patches. Let's briefly look at those in the next section, Custom assets.
Project organizationÂ
Custom assets
Several custom assets have been created using Maya and Photoshop for use in our game. The first set of assets are two forms of cucumber patches, both shown in the following image:
We will use these cucumber patches to cover large sections of our game environment, as identified earlier in this chapter. We have two different patch formations to help create an authentic...