Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

Arrow left icon
Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Creating a mini-map


InChapter 5, Lights, Cameras, and Shadows, you learned about how to use cameras for mini-maps. In this section, we will implement a mini-map for our game. This mini-map will provide a top-down view of our game, centered on the sandbox area you created in Chapter 8Implementing Our Non-Player Character. The player can use this mini-map as a radar to help find Cucumber Beetles in the sandbox.

First, we need to turn the Scene view 2D toggle off. This will put the Scene view back into 3D mode.

Here are the steps for creating a mini-map in our game:

  1. Right-click on an empty area of the Hierarchy panel and select Camera
  2. Rename the camera as Camera_Minimap
  3. Double-click the Camera_Minimap camera in the Hierarchy panel to focus on that object in the Scene view
  4. Change the Transform | Rotation | X value to 90, so it is looking at the ground
  5. In the Scene view, use the transform tools to position the camera so that it covers your sandbox
  6. You can use the Camera Preview to help determine what...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image