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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Sitting Down with a (Virtual) Teapot

In the last chapter, we found out a lot about polygons and how to use them in real-time graphics. We will continue the work with polygons, and learn more about texturing them.

In this chapter, we will learn the following:

  • Basics of how to use Blender
  • How to apply basic UV texture mapping
  • How to export texture maps
  • How to create an MTL file to properly show real-time OBJ texturing and materials
  • Pulling it all together for our teapot gallery

Blender is just one of many polygon modelers that you can use to make virtual objects for use with WebVR. If you are already familiar with the concepts of polygon modeling, and creating and editing UV maps, you wouldn't really need most of this chapter. Once we do the UV mapping, we import the model into the world. I've also placed the static files for this chapter at: http://bit.ly/VR_Chap7...

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