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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – dragging an item around

Create a new Qt Quick UI project. Modify the default code by discarding the existing child items and adding a circle instead:

Rectangle {
  id: circle
  width: 60; height: width
  radius: width/2
  color: "red"
}

Next, use the drag property of MouseArea to enable moving the circle by touch (or mouse):

MouseArea {
  anchors.fill: parent
  drag.target: circle
}

Then, you can start the application and begin moving the circle around.

What just happened?

A circle was created by defining a rectangle with its height equal to width, making it a square and rounding the borders to half the side length. The drag property can be used to tell MouseArea to manage a given item's position using input events flowing into the area element. We denote the item to be dragged by using the target subproperty. You can use other subproperties to control the axis the item is allowed to move along or constrain the move to a given area. An important thing...

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