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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Chapter 5. Graphics with Qt

When it comes to graphics, we have so far been using only ready-made widgets for the user interface, which resulted in the crude approach of using buttons for a tic-tac-toe game. In this chapter, you will learn about much of what Qt has to offer with regard to custom graphics. This will let you not only create your own widgets, incorporating content that is entirely customized, but also integrate multimedia in your programs. You will also learn about employing your OpenGL skills to display fast 3D graphics. If you are not familiar with OpenGL, this chapter should give you a kick-start for further research in this topic. By the end of the chapter, you will be able to create 2D and 3D graphics for your games using classes offered by Qt and integrate them with the rest of the user interface.

When it comes to graphics, Qt splits this domain into two separate parts. One of them is raster graphics (used by widgets, for example). This part focuses on using...

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