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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Summary

In this chapter, we have shown you how to extend your QML skills to make your applications dynamic and attractive. We've gone through the process of recreating and improving a game created earlier in C++ to familiarize you with such concepts as collision detection, state-driven objects, and time-based game loops. We also presented you with a tool in the form of ShaderEffect, which can serve as a means to create stunning graphics without compromising performance, and we taught you to use a particle system.

Of course, Qt Quick is much richer than all this, but we had to stop somewhere. The set of skills we have hopefully passed on to you should be enough to develop many great games. However, many of the elements have more properties than we have described here. Whenever you want to extend your skills, you can check the reference manual to see if the element type has more interesting attributes.

This concludes our book on game programming using Qt. We have taught you the general...

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