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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

The Model-View-ViewModel (MVVM) pattern and the UI

A common challenge in Unity development is to find elegant ways to decouple components from each other, especially when developing the UI because it involves UI logic and UI rendering. Model–View–ViewModel (MVVM) is a software architectural pattern that helps developers separate the ViewModel, which is the UI logic, from the View, which is the UI graphics. In this section, we will explore how to implement an MVVM pattern in Unity.

Figure 3.40 – MVVM

As its name suggests, MVVM consists of three parts:

  • Model: This refers to the data access layer, which can be Database, or PlayerPrefs, which stores player preferences in Unity, and so on.
  • View: This represents the Unity UI. It needs to be a Unity component that inherits from MonoBehaviour and is attached to the UI object. Its main role is to manage UI elements and trigger UI events, but it does not implement any concrete UI...
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