Introduction
So far, we have learned a lot about the Unreal Engine, C++ programming, and general game development techniques and strategies. In previous chapters, we covered topics such as collisions, tracing, how to use C++ with Unreal Engine 4, and even the Blueprint Visual Scripting system. On top of that, we gained crucial knowledge of Skeletons, animations, and Animation Blueprints that we will utilize in the upcoming project.
For our newest project, SuperSideScroller
, we will use many of the same concepts and tools that we have used in previous chapters to develop our game features and systems. Concepts such as collision, input, and the HUD will be at the forefront of our project; however, we will also be diving into new concepts involving animation to recreate the mechanics of popular side-scrolling games. The final project will be a culmination of everything we have learned thus far in this book.
There are countless examples of side-scroller games out there that...