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Game Development Patterns with Unreal Engine 5

You're reading from   Game Development Patterns with Unreal Engine 5 Build maintainable and scalable systems with C++ and Blueprint

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781803243252
Length 254 pages
Edition 1st Edition
Languages
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Authors (2):
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Stuart Butler Stuart Butler
Author Profile Icon Stuart Butler
Stuart Butler
Tom Oliver Tom Oliver
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Tom Oliver
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Table of Contents (16) Chapters Close

Preface 1. Part 1:Learning from Unreal Engine 5
2. Chapter 1: Understanding Unreal Engine 5 and its Layers FREE CHAPTER 3. Chapter 2: “Hello Patterns” 4. Chapter 3: UE5 Patterns in Action – Double Buffer, Flyweight, and Spatial Partitioning 5. Chapter 4: Premade Patterns in UE5 – Component, Update Method, and Behavior Tree 6. Part 2: Anonymous Modular Design
7. Chapter 5: Forgetting Tick 8. Chapter 6: Clean Communication – Interface and Event Observer Patterns 9. Chapter 7: A Perfectly Decoupled System 10. Part 3: Building on Top of Unreal
11. Chapter 8: Building Design Patterns – Singleton, Command, and State 12. Chapter 9: Structuring Code with Behavioral Patterns – Template, Subclass Sandbox, and Type Object 13. Chapter 10: Optimization through Patterns 14. Index 15. Other Books You May Enjoy

Technical requirements

Before embarking on this journey of discovery, know that this book will assume some working knowledge of C++ syntax and the Unreal Engine Editor. Familiarity with pointers and how to follow code in your chosen integrated development environment (IDE) will be key to understanding the Unreal core API.

You will require the following software:

  • Unreal Engine 5 (this book has been written with version 5.0.3).
  • Visual Studio is a decent free IDE (basic support for the engine is present, meaning projects may show errors and IntelliSense may not auto-complete some keywords, but the project will compile and run).
  • If you have access, JetBrains Rider version 2022 or later has built-in support for Unreal Engine, which will make the development process a lot easier. Rider is an alternative IDE to Visual Studio that is often preferred among programmers working with Unreal. It offers improved support for working with C++ in Unreal Engine, including auto-complete. You can learn more about it by visiting https://www.jetbrains.com/lp/rider-unreal/.
You have been reading a chapter from
Game Development Patterns with Unreal Engine 5
Published in: Jan 2024
Publisher: Packt
ISBN-13: 9781803243252
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