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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Creating your first Flutter app

A Flutter application is made of widgets, and widgets are the description of a part of the user interface. Every user interaction, and everything that the user sees when navigating your app, is made of widgets. The app itself is a widget!

That's why when you begin using Flutter, one of the concepts that you'll hear most often is that "in Flutter almost everything is a Widget." This is mostly true.

You use Dart to write widgets. If you have some experience in mobile or web programming, then you may find this a bit unsettling. Most of the other mobile frameworks use some form of XML or HTML to describe the user interface, and a full programming language for business logic. In Flutter, you use Dart to describe both—the user interface, as well as the business logic of your app.

The app we'll build in this chapter is...

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