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Flutter Cookbook, Second Edition

You're reading from   Flutter Cookbook, Second Edition 100+ step-by-step recipes for building cross-platform, professional-grade apps with Flutter 3.10.x and Dart 3.x

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781803245430
Length 712 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (19) Chapters Close

Preface 1. Getting Started with Flutter 2. Creating Your First Flutter App FREE CHAPTER 3. Dart: A Language You Already Know 4. Introduction to Widgets 5. Mastering Layout and Taming the Widget Tree 6. Adding Interactivity and Navigation to Your App 7. Basic State Management 8. The Future is Now: Introduction to Asynchronous Programming 9. Data Persistence and Communicating with the Internet 10. Advanced State Management with Streams 11. Using Flutter Packages 12. Adding Animations to Your App 13. Using Firebase 14. Firebase Machine Learning 15. Flutter Web and Desktop 16. Distributing Your Mobile App 17. Other Books You May Enjoy
18. Index

Configuring your app metadata

Before uploading your app to the stores, you need to complete some settings specific to the platform (iOS or Android) you are targeting.

In this recipe, you will learn how to set the AndroidManifest.xml file for Android to add the required metadata and permissions, and the runner.xcworkspace file to edit your app name and bundle ID for iOS.

Getting ready

Before following along with this recipe, you should have completed all the previous recipes in this chapter, or at least those that target your specific platform (iOS or Android).

How to do it...

You will now set some required metadata in the AndroidManifest.xml and runner.xcworkspace files.

Adding Android metadata

By following these steps, you will edit the AndroidManifest.xml file and add the required configuration to publish your app:

  1. Open the AndroidManifest.xml file, in the android/app/src/main directory.
  2. Set the android:label value in the application...
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